You can dress each object, surface and detail of a 3D scene with its own material (called a ‘shader’) by simply dragging and dropping from a catalog
that you create and populate however you like. There are collections of optional additional shaders available on CD-ROM, so you can expand the
standard library whenever you wish. You can also drag objects to the desired location to insert them into a scene. Their catch points will react
based on their characteristic. For example, a floor lamp will always be vertical while a sconce will be positioned perpendicular to the wall.
• D-Human models in, in different positions
• Photorealistic, close-up capable d-plants with a convincing look
• High resolution, seamless tileable shaders which can be applied to your D-models
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