As a continuation of the Artlantis technologies, the Studio version puts in action the exploration of any of your virtual worlds made in Artlantis.
Offering all the advanced functions for digital imagery that were provided in Artlantis R, Artlantis Studio, with the adding of the animated visualization
of 3D objects and 3D scenes, manages to keep the same obviousness of use and the same vocation of technological revolution which are the
trademarks of the Artlantis product family.
• Advanced functions for digital imagery
• Animated visualization of D objects and D scenes
• Automatic recording of QuickTime files
Animation
The direct combination of object animation and camera displacement allows a complete and scripted exploration of the entire virtual space made with your rendering software. The atmosphere effects, the realism of the shaders and evolutionary objects, the script development of the lighting sources themselves, every component of a scene set in still images can become a subject of exploration and presentation of your project in its entire spatial environment. Once the scenario is set in real time preview, your movie will be computed in final render in the format of your choice (.jpg, .tga, .mov, or .avi depending on the platform).
Connectivity
Artlantis Studio combines the most advanced and efficient functions for realistic simulation of hardware and lighting needed for any 3 dimensional project. Communicating directly with leading CAD Architecture software (such as ArchiCAD, VectorWorks, SketchUp, AutoCAD, Arc+, etc.), Artlantis Studio has the advantage of import functions for the main CAD formats: DXF, DWG, 3DS, etc.
Heliodons & Lights
Lighting highlights the objects, just like in the real world. From the low-key lighting of dawn to the glare of midday, from the solitude of a crypt to the backlighting of a bay, Artlantis Studio has all of the light sources (spotlight, bulb, sun, sky) and aerial effects (atmospheres, radiosity, turbulence, diffraction, halo) needed to compute the most realistic lighting models.
Interface
Born of the concepts that made Artlantis Render a success (with over 65,000 users in 80 countries), the Artlantis Studio interface, like each of its functions, meets the demands for computing speed, user friendliness and high-resolution representation.
Objects
Artlantis provides a superb object manager that makes it easier to expand a scene layout and make it even more realistic. Whether you are working with vegetation, people, furniture or simple decorative knickknacks, you can manipulate all of these either in 3D or 2D, and make graphic control of these objects dependent on scene-specific factors (such as hierarchy, catchpoint, season). This makes scene layout easier than ever.
Perspectives & Projected Views
Each projected view, clipping and perspective can be stored independently and recalled from the user-defined list at any time. Every view that is recalled in this manner will be recalculated with all of the parameters that make up its environment (geographical position, camera placement and focal distance, light sources, date and time, foreground and background, etc.) The Batch Render function can be used to calculate these views at any time, on final rendering, with a single mouse click.
Quicktime VR
The automatic recording of QuickTime files, in objects (VR) or in panoramas (Cubic), enables you to create the most concrete interactive files for the visit and the communication of your virtual model. Not only much lighter than videos, the QuickTime VR sequences have the benefit to allow you to make, for instance, an online interactive presentation with the degree of precision and resolution of your choice.
Shaders & Textures
You can dress each object, surface and detail of a 3D scene with its own material (called a "shader") by simply dragging and dropping from a catalog that you create and populate however you like. There are collections of optional additional shaders available on CD-ROM, so you can expand the standard library whenever you wish.
Technologies
Artlantis Studio has exceptional conditions that define and are essential for creative and efficient use, display speed, spatial positioning and the most advanced computation performance. The RayBooster raytracing calculator and HPC SA's FastRadiosity engine bring speed and realism to the most sophisticated scenes, such as by reducing light reflection. With the projected view placement interface, it allows the user to completely control positions in three dimensions (light sources, cameras, objects, etc.)
Minimum System Requirements - PC
PC Intel Pentium 4 CPU from 2 Ghz
1 GB RAM
Windows XP (no compatibilities with Windows 2000)
OpenGL graphics card with 128 MB of memory
Screen resolution of 1024 x 768
Network card
QuickTime 7.1
Minimum System Requirements - Mac
PowerMAC G4
1 GB RAM
Mac OS X 10.4.1 (no compatibilities with MacOS 10.3 or under)
OpenGL graphics card with 128MB of memory
Screen resolution of 1024 x 768
Network card
Quicktime 7.1
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