One human, One machine, One studio...
iClone real-time filmmaking is a total production experience with tools for creating and directing actors, scenes, props, cameras and more. Professionals will find an array of industry shortcuts to save time and generate on-the-fly animatics and short-films. Hobbyists and citizen directors are connected to industry standard animation tools able to be mastered easily enabling users to focus on telling their stories.
iClone is storytelling technology capable of creating advanced 3D animated storyboards, Machinima style movies, short-films, Previz, training and reenactments. Filmmaking inside iClone is a new revolution in accessible animation. Equipped for speedy character generation, facial animation and scene production, iClone is a powerful real-time engine for directors and animators with accessible tools to meet users of any skill level.
iClone's real-time rendering environment allows directors, writers, art directors, animators, non-technical staff and students to previsualize and instantly create production ready scenes with timesaving accessible character creation and animation. The iClone Studio 1.5 real-time rendering engine provides game-like real-time appearance with added support for real-time bump, glow, reflection, transparency, and normal maps. iClone Studio users see their story unfold in stunning detail as they build and animate in real-time.
What's New:
G2 Avatar (2nd Generation) – The evolution of the advanced avatar
· 9 all new Base Character Body Shapes add multiple combinations for enhanced actor appearance.
· High detailed texture design (1024 x1024), close-up shots reveal high quality texture resolution for rich character design.
· Natural character motion and posing with improved skeletal bone structure and avatar rigging design.
Clone Cloth – Custom character clothing to cut and design
· Simple clothing creation using any image editor.
· Dual- layer Clone Cloth characters feature outer garments able to reveal the inner skin when cut to fit.
· Sheer cloth using simple grayscale color for transparent apparel.
· Additional clothing customization with bump, reflection, and glowing effects using the multi-texture editing feature.
Real-time Special Effects - Particle Effects
· Add completely customizable visual SFX with particle templates for instant generation of magic, jet thrusters, sparks and blood. Add natural elements including fire, smoke, water, leaves, rain, and snow. Digital Text Effects, Revolving Tunnels, plus custom user-defined visual effects created and controlled by a full featured graphic user interface.
· Particle emitters can be attached to any scene object, such as a character or animated props to generate dynamic particle trailing effects, eg. rockets burst with flaming engine fire and smoke puffs from the exhaust pipe of a racing car.
· Easy to operate particle behavior modify panel allows users to customize diffuse and opacity maps, particle emitter strength, size, velocity, color, quota, life cycle, gravity position and more for unlimited creative control.
Real-time Special Effects – Fog
· Create a sense of atmospheric depth in any 3D scene by generating instant Fog featuring simulated light attenuation.
· Alter Fog parameters to adjust the fog color, thickness, and depth using preset templates or the simplified fog editor inside the Modify Panel.
LivePlants for 3D Scenes
· Real-time optimized foliage displays multiple trees, flowers and grass, simultaneously adding natural moving life to 3d scenes.
· Plants sway along with wind for dynamic display while filming.
· High-resolution rendering enhances close-up shots, revealing LivePlants high level of detail.
· Viewing distance level of detail for efficient rendering.
High speed rendering & HD resolution video Output
· Support both HD 720p (1280x720) and HD 1080i (1920x1280) standard.
· More than 68 frames per second DVD size rendering output (based on NVIDIA 7600).
Automatic Motion Retargeting
· Anti-foot sliding, removes the foot sliding effect when applying motion data to different body scales, the repaired footstep will fit on the ground when moving with Anti-foot sliding applied.
Misc
· Load and Save(Export) texture files for Characters, props and accessories.
· Texture exporting allows for easy packaging of texture packs for sale as custom content.
· Save time and harddrive space with efficient clothing texture packs and textures for scene objects.
· Saved Characters will keep attached accessories and props with the Character VNS file.
· Normal maps affect the surface region like bump with higher degree of detail. Simple low-poly models can appear as detailed 3D objects using Normal Maps.
· Objects with multiple textures are supported with individual texture editing capability.
View PCW Magazine Review Details
Hardware
· Pentium III 600 MHz (Pentium4 1GHz or higher recommended)
· 256 MB RAM (512 MB RAM or higher recommended)
· 800 MB hard disk (1GB hard disk or higher recommended)
· Display Resolution: High Color (24-bit) or True Color (32-bit)
· Grahpic Card*: Support for DirectX 8.1(9.0 or higher recommended)and Shader 1.0
· Video Memory: 32 MB or higher
· Sound card / Keyboard / Mouse / Speaker
· *SiS chipsets are not supported.
Operating System
· Windows XP/ME/2000/98SE
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